SGS version 1.5 in SGS Korean War
As planned, SGS Korean War was updated to version 1.5. Here is the changelog for this major update. NEW Battle view: Battle location highlighted on the map for easier recognition.…
As planned, SGS Korean War was updated to version 1.5. Here is the changelog for this major update. NEW Battle view: Battle location highlighted on the map for easier recognition.…
Battle for Fort Donelson. Update 1. Dear players, This update concerns a number of internal mechanisms and gameplay elements (thanks to players and Moon Shadow in particular for their feedback).…
New scenario Combat around Lo-tien Improvements Removed the ability of IJA infantry units to re-roll combat dice Fixes Fixed a bug where some IJA heavy artillery units were unable to…
Hello everyone, this is the first major update in September. First of all, I wish you all a happy Mid-Autumn Festival. Secondly, I want to say sorry to everyone: this…
Hello everyone, this is the first update in September. The main content of this update is balance adjustment, the specific update content is as follows: NEW New cards and units:…
Hello everyone! Work on the huge SGS NATO's Nightmare update has been put on hold this week in order to correct a blocking bug. It wasn't happening in every game.…
The game now works with the 1.5 version of the SGS engine, which includes in particular the most important Loyalty system (already used in SGS We The People) as part…
Here is the detail for our incoming latest update of the game engine. NEW Loyalty: the new loyalty System (as described in full in the latest SGS We the People…
Hello everyone, and thank you for your interest in SGS Overlord, which has already been a great success just one month after its release! Thanks to all those who have…
Some corrections and additions to the map (names / positions of certain villages, Dives, Mézidon...) Minor changes to initial positioning in the grand campaign (Panzer-Lehr Division, Grenadier-Regiment 915...) Minor unit…