SGS Taiping Winter 2024 Update

Improving the game UI and other features

IMPROVEMENTS

  • (UI) New user interface with more consistent colors, layout, and aspect of many UI elements to improve readability and overall appearance.
  • (Card Play) Accelerated card play during AI turns: Clicking anywhere on the screen while the card played by the AI is being presented in full size now immediately sends it to the played cards area, allowing the game to proceed.
  • (Options) New option to enable or disable camera movements triggered by placing the mouse pointer at the edge of the screen.
  • (Save System) Reduced the size of game saves.
  • (Movement) Dragging the map while auto-move (right-click on stack) is active no longer triggers movement.
  • (Replacements) Added help texts and improved readability of replacement costs information.
  • (Reinforcements) The Reinforcements window now provides a breakdown of reinforcement points produced during that phase, categorized by source (card, event effects, or scheduled reinforcements).
  • (Supply/UI) Improved display of supply status in the Unit contextual pop-up. The source of the supply is now displayed next to the supply icon.
  • (Supply) Improved internal management of supply sources for faster operation and to ensure that the closest source is always the one displayed as the current supply source.
  • (Info Window) Added stacking limit information for structures.

FIXES

  • (Card effects) Fixed bug that allowed to select multiple times a single unit to be rebuilt during the same turn, which made the user actually loose one or more rebuild possibilities.
  • (Replacements) Fixed an issue where the replacement effect was applied twice and where the replacement effect had an unlimited duration.
  • (Supply) Fixed a bug that prevented supply from reaching all regions that were allowed to receive it.
  • (Supply) Fixed a bug where unsupplied units were not all listed in the Supply Phase summary window.
  • (Time) Fixed incorrect initialization of time information at the start of a new game. The local time was used instead of the time specified in the scenario.
  • (Movement) Fixed a bug where a stack split from another one during automated movement became temporarily invisible if the auto-move failed.
  • (Map) Fixed cases where a stack popping from another one appeared too far away, making their relationship difficult to perceive.
  • (UI) Fixed the minimize button not working in several phase-specific windows.
  • (UI) The unit description contextual pop-up now correctly displays the Heavy icon when needed.