Update for SGS Battle for : Huê and other patchs

SGS Battle for : Huê and information on the new version of SGS NATO’s Nightmare and SGS Battle for : Dien Bien Phu.

Work on the huge SGS NATO’s Nightmare update (which is being transformed into a new version of the game) is temporarily on hold while we prepare for the release of SGS Battle for : Dien Bien Phu towards the end of February 2025, with the designer of the titles in question concentrating on one game at a time (whether it’s upgrading those already released or those to come).

However, work on the two titles in question has enabled us to identify design errors (also in terms of balancing), and to make improvements (visible or not to players) that can easily be transposed from one game to another. In other words, work on the NATO update over the past few months has benefited SGS Battle for : Dien Bien Phu, and work on Dien Bien Phu since the end of December 2024 has seen rapid improvements as well as an annoying bug benefit… SGS Battle for : Hué. In addition, further lessons are being learnt from what is being achieved on Dien Bien Phu at the moment, which will be of great use when work on the NATO update is resumed in early March.

SGS Battle for : Huê, so…

  • The bug that incomprehensibly prevented naval fire support from being used has finally been discovered (thanks to Dien Bien Phu) and corrected;
  • The near-impossibility of US and South Vietnamese aviations (excluding helicopters) going into action if the weather clears up significantly has been mitigated, and the chances of these aviations entering the fray (i.e. of the weather improving) have been very slightly increased;
  • NATO symbols had lines that, in some cases, “smudged”, not to mention a few graphic slags; identified with the work for NATO, all these graphic concerns have been rectified;
  • Inconsistencies in the creation of maps and events were understood thanks to the work on NATO and Dien Bien Phu. As there is this update on Hué, corrections have been made. In principle, these concerns do not affect the game, but when combined with complex mechanisms (NATO…), they could have an impact.

Many of these changes have already been made for the new version of SGS NATO’s Nightmare, are being taken into account for the ongoing work on SGS Battle for : Dien Bien Phu, and are therefore being integrated into this minor update for SGS Battle for : Huê.

Note that the bug that prevented a short scenario from being completed correctly had been corrected in another minor update by our talented programmer!
Normally, all games in progress should be unaffected by these changes. However, saves will not take into account the change in naval artillery or the possibility that American and South Vietnamese aviations will be a little less rare.

As for the major SGS Battle for : Huê update, which will focus specifically on aviation, this is not planned at present: the approaching release of SGS Battle for : Dien Bien Phu takes precedence, followed by the resumption of NATO’s total overhaul. It will nevertheless come, as will a major update for SGS Fall Weiss.

Thank you for your attention, and happy gaming!