SGS Korean War – Winter 2026 update

Ongoing follow-up and improvements

Fixes

Card play – Fixed a bug that allowed cards to be played while the game was waiting for the user to make a map selection, which could cause severe downstream issues.

Game events – Fixed a bug where units that should have been teleported to their respective home structures were all sent to the same region.

Game events – Fixed a bug where winter weather behaved incorrectly (e.g., the entire map could become covered in snow when only northern regions should have been affected, or some winter never showed up). The event about early or late mud or snow is only displayed in the log when it appears (50%)

Battle – Fixed an infinite loop during retreat that occurred when a stack composed solely of support units exceeded its stacking value.

Breakthrough – Fixed a bug in the Breakthrough phase where a region connected to the battle region was not playable.

Movement – Fixed an incorrect check that allowed, in some cases, units to cross through regions which had enemy units already in battle.

Movement – Fixed an incorrect calculation of free stacking value for structures, which could cause a structure to be considered full for a given domain even though that domain actually had no limit.

General – Fixed a loading bug that affected transported units.

Supply Penalties – HQ (and non-manned units such as obstacles or mines) can no longer be eliminated early due to lack of supplies.

Victory Conditions – The sudden death condition of UNO no longer applies after Chinese entry. Also, descriptive text of victory conditions clearly specifies that the cities to hold (in North or South Korea) are only the major cities (names in capital letters now), not all the cities.  Victory cities icons also now bear a colored star (red for Communists, blue for UN) to better identify them.

Improvements

Battle – Made the percentage figures at the bottom of the screen easier to read on any background colour.