Dear strategists, September 1, 2025 marks the 86th anniversary of Germany’s invasion of Poland, the event that sparked off the Second World War. As SGS Fall Weiss, released in September 2023, celebrates its second anniversary, we are proud to unveil a major update that significantly enriches this strategic and historical experience.
Whether you’re a veteran of the game or a new player, immerse yourself in this iconic campaign. Far more than a simple enhancement, this update enriches SGS Fall Weiss with substantial content and refined mechanics, reinforcing its status as an immersive tool for reliving the Polish campaign of 1939.
This work reflects our determination to improve our games, even those released several years ago (the huge SGS NATO’s Nightmare project is still in progress).
The SGS Fall Weiss update includes :
– Switching the game to the SGS 1.5 engine, with visual (and practical) interface enhancements and improved mechanics;
– New campaign, or to be more precise, the original campaign in the game is split into a strictly historical campaign and a “What if” campaign, allowing you to play around hypotheses such as the modernization of the Polish army in 1939, the alternative deployment of the Pomorze army, brigades of foreign volunteers… New counters make their appearance!
– A new short scenario, with few counters and only three turns. Intended to be played on the German side, to get to grips with the game mechanics in a very short game.
– Numerous rebalances;
– Bug fixes and optimizations (which also owe much to the 1.5 upgrade).
Thank you for your loyalty, enjoy the game and see you soon!
List of 1.5 Changes
NEW
• Battle view: Battle location highlighted on the map for easier recognition.
• Battle List: the participants appear in a popup over the battle location name in the window, allowing examination of the units involved on both sides, quite useful to make later use of battle cards, among other advantages
• Ergonomics: WASD keys to move the map (is QZSD on Azerty keyboard)
• Information: more detailed Terrain info now provided in region windows, dynamically calculated from map conditions.
IMPROVEMENTS
• Movement: Right click move on stack with immobilized units will select only the units that can move (no longer need to split them out of the stack to activate a move)
• Retreat: land retreat is now possible if the region contains only camouflaged units of the other sides (they no longer prevent retreat). It is also possible in regions where an unresolved battle is still present (if this is the sole retreat option), in which case retreaters will join the fight (nb: this is the end of the trick of surrounding enemy with unresolved battles)
• Combat: combat bonus are capped at -4/+4 (all modifiers of all kinds added)
Morale boosters are capped (designer choice, here it is +4)
Morale can not exceed 9 (this is max cap, all modifiers from all kinds added)
• FoW: reconnaissance cards can only view units not under fog of war now (but may be changed by specific scenario rules), so you no longer see or select yellow spots not visible normally.
FIXES
• Video Tutorials: the progress bar progression is now working as expected
Note that the update may adversely affect saves (older saves may lose some elements, even if the game remains playable).