May Update – SGS Winter War

This first week of May we worked on the first return on bugs, errors and desired changes from some of you who have been playing thoroughly Winter War.

Changelog

FIXES

  • Reinforcement cards now fixed (before the units announced has entering were not always present)
  • Some events in small scenarios were locking the game (as they expected action outside of playable aereas).

CHANGES

  • Added new terrains in the north and south of Finland to better represent the development level of the regions, especially on military operations: in short, stacking and supply will be much limited in the north (above Lake Ladoga and northeast generally), while slightly improved in the south and on the Karelian isthmus.
  • Supply range from depots and cities is shortened from 4 to 3 regions.
  • Most Finnish ski troops and Jaegers can now ambush.
  • Breakthrough and Pursuit now occurs in forested and marshy terrains, to the benefit of Finnish small units. This will give the Finns a superior mobility and better options for encirclement operations (i.e. Motti)
  • Automatic reinforcement of mines and obstacles simplified: you now don’t need to select the units (the game does it for you), you just select the location.
  • Finns get +1 extra replacement each turn, as they have more numerous troops (but smaller and weaker) and the engine did not allow them to cope with losses due to this.