SGS Rules

Presentation

Presentation

  • SGS Afrika Korps is a strategy game (based on our SGS – Strategy Game Studio system) for 1 to 2 players allowing replaying the war in the Libyan desert of North Africa in 1940 to 1942 between Allied and Axis forces. The game is turn-based, a turn being roughly equivalent to two weeks. Each scenario has a given number of and turns.
  • SGS Halls of Montezuma is a strategy game (based on our SGS – Strategy Game Studio system) for 1 to 2 players allowing replaying the course of the war between the United States and Mexico from 1846 to 1848. The game is turn-based, a turn being roughly equivalent to two weeks. Each scenario has a given number of and turns.
  • SGS Winter War is a strategy game (based on our SGS – Strategy Game Studio system) for 1 to 2 players allowing replaying the Russo-Finnish war of 1939-1940. The game is turn-based, a turn being roughly equivalent to one week. Each scenario has a given number of and turns.

In those games, players receive Victory Points (VP) for the sides they control, score being accounted for capturing key locations during the course of the game (cities, forts, etc…), destroying specific units (e.g. the Armor units) as well as for specific regions under control by the end of the scenario. In addition, the game’s cards also provide, or cost, VPs. The player with the higher score at the end of the scenario usually wins the game, unless the scenario has particular victory conditions that may prevail (such as capturing a given location or reaching a certain index).

 

Carl Nebel - Capture of Monterey
Carl Nebel – Capture of Monterey. American-mexican war.
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