SGS Rules

User Interface

Buttons and Functions

Please refer to illustration 4.1 (and following) below to check the descriptions and explanations.

Illustration 4.1


Main screen

Back to Menu 1: this buttons takes you back to the intermediate Game menu (see Illustration 3.6) giving access to various functions such as the save functions.

Warning: if you decide to return to the menu and access other scenarios, the part of the ongoing game not previously saved will be lost. At best, after the first turn and if autosave function is still active, you can reload the game at the end of the previous turn.

Side(s) in play 2: the flags of the sides in play are presented one after the other, separated by the letters VS (versus). The currently active side has its shield displayed much larger than the inactive ones. Hovering on the flag will give you a list of the sides’ nations with their current units in play (Illustration 4.1a below).

Illustration 4.1a


Victory Points (VP) 3 accumulated by the current side, displayed right the yellow star in black circle (the VP icon). SGS Structure Icon Star

Phase in Progress 4: the sentence in the top center of the screen reminds you of the game phase currently in progress. You can see the upcoming phases and the one already passed by hovering the mouse on the phase name. It will dropdown the list of phases. See Illustration 4.1b below.

Illustration 4.1b

Information on Turn Number and Date 5: the panel displays visual information on the current game date and the turn number (the figure after the / indicates how many turns in total there are in the scenario)

Next Phase 6 button shown as an arrow. When grayed-out, it means you can’t move to the next phase (usually because some mandatory action is not dealt with). You can see the Events that occurred (this turn and past turns) by hovering the mouse on the arrow. It will drop-down the list of events. See Illustration 4.1c below.

Illustration 4.1c


Sometimes this arrow is replaced by another button indicating that cards may or must be played before moving on.

Warning: once clicked, the game moves forward to the next phase and it is no longer possible to cancel or return back.

Cards already played 7 are located on the left side of the screen. You can click on them to view them larger.

Cards in your hand (not already played) 8 are located on the bottom left side of the screen. You can click on them to view them larger.

Access to Stack Content 9 is indicated by the square button (with the 3-men silhouette). When a stack is selected on the mapboard, clicking on the button opens the detailed stack panel. This allows inspection of the stack content but is only possible for the stacks belonging to the player (unless a game playing cards allows you to, such as reconnaissance or spying). See Illustration 4.1e below.

Illustration 4.1e

Selected Stack

Selected Stack 1 is highlighted and a colored circle (of the side’s main color, here blue for the Commonwealth and green for the Axis) is displayed around it. The stack presents the picture of the commanding leader (if any) or one of the most numerous units (if no leader). You can give to the selected units in the stack orders such as entrench or hide via the order button 2 and you can cycle through available stacks using the stack control button 3 on the minimap.

There is also a popup that appears when you hover the mouse over the stack, giving you more information (if you own the stack) such as the units inside, their total number, total stacking value, remaining movement point or forage values. See Illustration 4.1fc below.

Illustration 4.1f


Closing the Selected Stack is possible by pressing this button; the panel will disappear and return to the usual small 9 button state.

When a unit (or more than one, multiple select by simple clicking. Clicking again on selected unit allows to unselect it) is selected, a white halo is displayed around its counter. See Illustration 4.1g below.

Illustration 4.1g

When a right click is made on a given unit 1 in the stack panel, the extended unit information window is displayed. It gives more information on the unit 2 (see D below and section on Units), including information related to currently applicable modifiers or events effects in a specific sub-panel which you can access through this information button inside the popup (click on button 3).


Regions (1 below) can be inspected via the region inspector. To do so, right-click anywhere inside the region (except on structures or stacks). A pop-up window 2 will appear on the right-hand side of the screen, giving much information on the region such as terrain 3, current ownership 4, and various other elements relative to combat or supply 5 as per lllustration 4.1g below.

Illustration 4.1h


Structures (shown usually with an explicit icon on map) are cities, villages, airfields or other human made establishments, coming with different installations such as fortifications, ports and airport. To see more details you can either right-click directly on the structure icon on the map, or find the structure name inside the inspector window (see previous 4.1g) and select the Structures tab in it to access them.

When opened, the Structure details window (Illustration 4.1h below) shows different data, such as its name and a photo or illustration of it 1, the fortification icon and quality (or level) 2, ownership and other installations such as port (anchor symbol) or airport (plane symbol) on the right-hand side 3, and units located inside the structure, sorted by domain type (land 4, naval and air 5). In addition, for each domain, there is an information on the structure maximum stacking capacity and the stacking value of the units currently inside. Fortified structures can be besieged (See section on Sieges).

Illustration 4.1h bis


Illustration 4.1j

The Minimap (10 in main picture 4.1 above, 10a below) can be moved wherever it suits you (click and drag to do so). It shows a reduced version of the main map with the various participants’ positions indicated by small colored squares.

There are different buttons on top of the display, allowing various actions. Those are, from left to right:

– Minimize / Maximize button to reduce the minimap (or put it back to main size)

– Center button to display the main map centered on its main central point

– Cycle button allowing you to find the next unmoved unit stack in the current phase (in air movement, the cycle button will only look for air units for example)

– Inspector button, which does the same thing as right-clicking inside a region (see Illustration 4.1j)

Illustration 4.1j

– Control filter button (can be toggled on/off) which will color the regions with the respective colors of their owning sides as presented in Illustration 4.1i.

– Stacking filter buttons land and air (can be toggled on/off, are exclusive one from another) which will display two values 1 in every region: current stacking / maximum stacking. When the values turn red, it means the maximum stacking is reached or exceeded. See Illustration 4.1k below.

Illustration 4.1k (n.b. a new Air stacking icon has been added with the Fall 2021 update)
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