Duration, Victory Conditions and Victory Points
Each scenario has its own duration, usually between 2 (for the shortest) and 15 (for the longest) turns. The time scale of the scenarios in SGS Afrika Korps and SGS Halls of Montezuma is the fortnight (two weeks). The time scale of the scenarios in SGS Winter War is the week.
See Illustration 4.1, info 5 below for the location of the information (it shows usually the first day of the concerned week).
Victory Conditions and Victory Points
Players receive Victory Points (VP) for the sides they control, score being accounted for capturing key locations during the course of the game (cities, forts, etc…), destroying specific units (e.g. the Armor units) as well as for specific regions under control by the end of the scenario. In addition, the game’s cards also provide, or cost, VPs. The player with the higher score at the end of the scenario usually wins the game, unless the scenario has particular victory conditions that may prevail (such as capturing a given location or reaching a certain index).
Each scenario gives the detailed victory conditions for each side, usually inside the scenario information document which you can read from the main menu. A VP star indicates the current amount of victory points for each side.
See Illustration 4.1 and 4.1a, info 3 above for the location of the information.
In this version of the game, the side that has the most victory points at the end of the scenario wins the game.
As a general rule, VP are acquired exclusively through the play of cards and the conquest of some specific objectives on the map, and the successful siege or defense of fortifications (in this game, among others for example, the fortress port of Tobruk).
On map, gains for a side are often lost by the other side, but not systematically (as one side could value an objective importantly whereas the other considers it as not significant).
Note: VP never become negative, i.e. their lowest value is at worst zero.
Objective on map that are VP sources are showing the VP Star indicator
Other Conditions – Sudden Death
In most scenarios, there are victory conditions called Sudden Death (SD). They can be of many different kinds, such as killing the enemy main leader, taking its capital city or taking all structures in a given region, or also eliminating all enemies from the map. The side that achieves the SD conditions wins the game immediately, even if it has less VP than its opponent or not reached the scenario end.
Other Conditions – Allied Intervention
In the campaign scenario in SGS Winter War, there is a process of Tension Index (TI), whose name is “Allied Intervention”. This index represents the major risk for the Soviet Union that the Allies (i.e. France and Great Britain at the time) would openly side with Finland and intervene militarily in the conflict in various forms, from a blockade or embargo to outright attacks. A situation that Stalin wanted to avoid at all costs.
In the game SGS Winter War, if Allied Intervention exceeds 9, the worst situation has occurred, the Soviet Union is at war with both France and Britain, and has thus lost the game. See illustration 4.1 info 5b above for the location of the information, represented by a dual French-British flag.