SGS NATO’s Nightmare FAQ

SGS NATO's NightmareWe’re updating a bit our FAQ, today mostly on SGS NATO’s Nightmare who will continue to evolve.

– What’s the status of SGS NATO’s Nightmare?

The designer of SGS Fall Weiss, who also designed SGS NATO’s Nightmare and SGS Battle for : Hué, is working on a major SGS NATO’s Nightmare update. His work is therefore essentially focused on the game in question, hence the delay in the release of SGS Battle for : Dien Bien Phu. SGS Fall Weiss “intermediate” update precedes a two-week vacation before resuming work on SGS NATO’s Nightmare on September 9.
Bug fixes that have been in place for several weeks are obviously a priority, but so is the addition of new content: scenarios, new counters, a larger map, new mechanisms and, of course, the introduction of version 1.5 of the SGS game engine. Screenshots of the work in progress will be released when the designer returns from vacation.

– Who’s next?

SGS NATO’s Nightmare is set to undergo considerable development, free of charge for anyone who owns the game. Once the huge update is complete, work on SGS Battle for : Dien Bien Phu will resume. Then comes the design work for SGS Gulf Strike, based on the same concepts as SGS NATO’s Nightmare, brought to bear on the Iran-Iraq war as a whole, and on possible American and Soviet intervention (and World War III) in the Persian Gulf during the 1980s. Finally, SGS France 1940, with the same concepts as SGS Fall Weiss (and linked to SGS Fall Weiss for players who own both, as a German victory or defeat in Fall Weiss can influence the start of a game of SGS France 1940) will arrive. This won’t be for at least another two years, since each game is now being developed or updated one after the other.

– What’s next?

Vacations for the designer of SGS NATO’s Nightmare, SGS Fall Weiss and SGS Battle for : Hué ! Back to SGS NATO’s Nightmare in two weeks! In the meantime, even after slowing down the release of the games, two excellent new titles have been added to the catalog! SGS Overlord (released in June), simple but remarkable, and SGS Battle for Shangaï (released a few days ago), fascinating, with a huge amount of research work on a little-known battle in the West, emblematic in China. The game is visually stunning, rich and challenging.
And then, several games have been ported to 1.5 standards, starting with SGS Taipings, with a loyalty system that is particularly interesting for conflicts with insurrections/rebellions.

More surprises to come!

We hope to see you soon!