Short 1942 campaign
INTRODUCTION
This is the Afrika Korps 1942 Short Campaighn scenario, beginning with the attack by Rommel and the Afrika Korps in January 1942. After the being pushed back by Operation Crusader in 1941, Rommel rested briefly in western Libya and made preparations for a new attack. The Commonwealth forces are again scattered, with only a small blocking force in Libya.
- The Commonwealth forces are weak and scattered, led by General Ritchie, with tanks that areslightly inferior to German tanks.
- The Axis led by Rommel have high morale German troops, the German tanks are superior, but the Italian Infantry still suffers from limited mobility. The armored and motorized forces must attack vigorously, while the Italian Infantry follows.
The scenario starts with the Axis forces prepared to attack. Can the Commonwealth delay the advance long enough to reinforce? Can Rommel capture Tobruk this time?
Be careful of the supply lines for the Commonwealth, as early success can outrun your supply!
The game Cards and Events allow full replay ability thanks to the numerous various situations that they create on the environmental, diplomatic, military, or political fields
DURATION & FORCES
Duration: 6h+
Favored Side: Commonwealth
Most Difficult Side to Play: Axis
The Afrika Korps 1942 Short Campaign scenario lasts 26 turns with each turn representing 2 weeks, starting January 1, 1942.
The Axis player always plays first.
The Commonwealth forces include British, Indian, Australian, New Zealand, South African, Free French, Greek and RAF units.
The Axis forces include German Army, Italian Army, Luftwaffe and Regia Aeronautica units.
MAPBOARD
The map represents northern Africa, from Tripoli to the Nile and Suez Canal. There are two Theaters: Libya and Egypt.
Many Italian Metropolitan Infantry units are limited to a strip of land 2-3 regions from the coast, usually those with main roads and adjacent [the Coastal Road]
Regions that cannot be entered in the scenario (usually in the south) are grayed out.
VICTORY
IMMEDIATE VICTORY
The Commonwealth player wins if he controls Sidra or Tripoli, in supply, at anytime.
The Axis player wins if he controls Alexandria and Suez, in supply, at anytime.
Otherwise, the player with the most Victory Points at the end of the scenario wins the game.
BONUS VP
The Commonwealth player earns 3VP every time Tobruk city is captured.
The Commonwealth player earns 1VP every time Bir Hacheim is captured
The Commonwealth player earns 1VP every time Bardia city is captured.
The Commonwealth player earns 1VP every time Mersa Matruh city is captured.
The Commonwealth player earns 1VP every time Gazala is captured.
The Commonwealth player earns 1VP every time Derna city is captured.
The Commonwealth player earns 1VP the first time Msus is captured.
The Commonwealth player earns 1 VP for every turn after turn 10 that Tobruk is still held.
The Axis player earns 3VP every time Tobruk city is captured.
The Axis player earns 1VP every time Bir Hacheim is captured
The Axis player earns 1VP every time Bardia city is captured.
The Axis player earns 1VP every time Mersa Matruh city is captured.
The Axis player earns 1VP every time Gazala is captured.
The Axis player earns 1VP every time Derna city is captured.
The Axis player earns 1VP the first time Msus is captured.
The Axis player earns 1VP the first time Agedabia is captured.
The Axis player earns 2VP the first time Benghazi is captured.
The Axis player earns 3VP the first time El Alamein is captured.
Each side receives 1VP for each enemy Armored unit destroyed.
REINFORCEMENTS
Commonwealth
January 1, 1942
1 Free French
Withdrawn : Polish, 3 Armored
January 16, 1942
Air Sqd: RAF 272
February 1, 1942
8 Armored, 151 Motorized, 50 Hvy Weapons, 69 Motorized
Withdrawn : 23 Infantry, 14 Infantry
February 16, 1942
Air Sqd: RAF 274
March 1, 1942
161 Indian Motorized, 3 Armored
Withdrawn : 16 Infantry, 7 India Infantry, 6 NZ Infantry, 2 NZ Hvy Weapons, 4 NZ Infantry, 5 NZ Infantry
March 16, 1942
Air Sqd: RAF 30
April, 1 1942
2 Free French
April 16, 1942
Air Sqd: RAF 33
May 1, 1942
9 Armored, d Arty
May 16, 1942
Air Sqd: SAAF 3
June 1, 1942
20 India Hvy Weapons, 21 India Hvy Weapons, 25 India Hvy Weapons, 6 NZ Infantry, 2 NZ Hvy Weapons,
4 NZ Infantry, 5 NZ Infantry
June 16, 1942
Air Sqd: Rhod 451
July 1, 1942
e Arty, 18 India Infantry, 9 Aus Hvy Weapons, 9 Aus Recconn, 20 Aus Infantry, 24 Aus Infantry, 26 Aus
Infantry. Air Sqd: USAAF 64, USAAF 65, USAAF 66
Withdrawn : 3 Ind Motorized
July 16, 1942
Air Sqd: RAF 24, RAF 80
August 1, 1942
131 Motorized, 132 Motorized, 133 Motorized, 152 Motorized, 153 Motorized, 154 Motorized, 51 Hvy
Weapons, 1 Greek. Air Sqd: USAAF 81, USAAF 82, USAAF 83
Withdrawn : 1 Army Armored, 25 India Hvy Weapons
August 16, 1942
Air Sqd: RAF 250
September 1, 1942
44 Hvy Weapons. Air Sqd: USAAF 434
Withdrawn : 22 Motorized
September 16, 1942
Air Sqd: SAAF 60
October 1, 1942
Withdrawn : 9 India Infantry
November 1, 1942
Withdrawn : 9 Aus Hvy Weapons, 9 Aus Recconn, 20 Aus Infantry, 24 Aus Infantry, 26 Aus Infantry
Axis
January 1, 1942
ITA 12 Bersaglieri Mech, 133 Armored, Lanceria di Novara
January 16, 1942
Air Sqd: LWF F121 12, ZG1 7, Jgd53 III – REG 209 Dive Bomber
February 1, 1942
GER 114 Flak, I/6 Flak
Air Sqd: REG 20 Fighter
February 16, 1942
Air Sqd: LWF Jgd3 I
March 1, 1942
Air Sqd: LWF LG2 1
April, 1 1942
GER Sonderverband Ivy Weapons
May 1, 1942
GER 1 African Arty
June 1, 1942
GER 190 Arty
June 16, 1942
Air Sqd: REG 155 Fighter, 239 Dive Bomber, 244 Bomber
July 1, 1942
GER 125 Motorized, 382 Motorized, 433 Mororized
August 1, 1942
GER Ramcke Hvy Airbprne Inf,
ITA Articelere Armored Arty, Monf III Reccon
September 1, 1942
GER 164 Reccon, 220 Arty, II/5 Flak
ITA 16 Pist, Folg Glider Inf
October 1, 1942
ITA GGFF (Giovani Fascisti)
Both sides
They may receive some new units (e.g. trenches, depots, mines or obstacles) via the use of cards.
SPECIAL RULES
ITALIAN INFANTRY
Most Italian Metropolitan and Blackshirt, non-motorized, Infantry have their movement restricted and limited to locations with main roads or adjacent to them (which are usually
2-3 regions from the coast). They are identified with an Italian shield on the unit.
Exceptions are local units such as 1 Sibelle, 2 Pescatori, 3 Gennaio, 61 Sirte, 62 Marmanica, 63 Cirenne.
REPLACEMENTS
All replacements and constructions are handled by cards.
CARDS
There are two cards drawn each turn in this game, and players may keep up to 10 of them in hands.
SUPPLY SOURCES
– For the Commonwealth units: Alexandria,
– For the Italian units: Tripoli.
FOG OF WAR
Both sides benefit from a partial fog of war, i.e. the player cannot see what an enemy stack contains (only a flag is displayed on those). To observe the enemy content, you need to play a Reconnaissance card (Air or Land).
BREAKTHROUGHS
Only Armor and Leaders can initiate a Breakthrough.
Mechanized units, Artillery, some motorized units and Fighters, Fighter-Bombers and Dive-Bombers Air units may accompany a breakthrough.
Links for the PDF versions
SGS Afrika Korps – Fact sheets (PDF) : Grand campaign 1941 – Short 1942 campaign.
Scenarios : Battleaxe 1941 – Compass 1940 – Crusader 1941 – El-Alamein 1941 – Operazione E.