Frequently Answered Questions
What’s the status of SGS NATO’s Nightmare?
The designer of Fall Weiss, who also designed SGS NATO’s Nightmare and SGS Battle for : Hué, is working on a major NATO update. His work is therefore essentially focused on the game in question, hence the delay in the release of SGS Battle for : Dien Bien Phu. SGS Fall Weiss’ “intermediate” update precedes a two-week vacation before resuming work on SGS NATO’s Nightmare on September 9.
Bug fixes that have been in place for several weeks are obviously a priority, but so is the addition of new content: scenarios, new counters, a larger map, new mechanisms and, of course, the introduction of version 1.5 of the SGS game engine. Screenshots of the work in progress will be released when the designer returns from vacation.
Who’s next?
SGS NATO’s Nightmare is set to undergo considerable development, free of charge for anyone who owns the game. Once the huge update is complete, work on SGS Battle for : Dien Bien Phu will resume. Then comes the design work for SGS Gulf Strike, based on the same concepts as SGS NATO, brought to bear on the Iran-Iraq war as a whole, and on possible American and Soviet intervention (and World War III) in the Persian Gulf during the 1980s. Finally, SGS France 1940, with the same concepts as SGS Fall Weiss (and linked to SGS Fall Weiss for players who own both, as a German victory or defeat in Fall Weiss can influence the start of a game of SGS France 1940) will arrive. This won’t be for at least another two years, since each game is now being developed or updated one after the other.
What’s next?
Vacations for the designer of SGS NATO’s Nightmare, SGS Fall Weiss and SGS Battle for : Hué! Back to NATO in two weeks! In the meantime, even after slowing down the release of the games, two excellent new titles have been added to the catalog! SGS Overlord (released in June), simple but remarkable, and SGS Battle for Shangaï (released in august), fascinating, with a huge amount of research work on a little-known battle in the West, emblematic in China. The game is visually stunning, rich and challenging.
And then, several games have been ported to 1.5 standards, starting with SGS Taipings, with a loyalty system that is particularly interesting for conflicts with insurrections/rebellions.
More surprises to come!
Why are there no new small scenarios for SGS Fall Weiss, etc.?
The strategic decision to release relatively fewer games but to refine them more was taken, correlated with the fact of updating and improving all released games, notably by progressively upgrading them to version 1.5 of the SGS engine (which implies considerable work for our entire team).
The major update for SGS Fall Weiss will therefore take place at a later date. However, the game has not been abandoned, as demonstrated by this intermediate update.
Where to buy our games ?
Our games are currently available only on Steam, but you can find them also on GamersGate if you wish.
What are the games currently in development ?
See the list on our page about our Future games. See also in our Dev blog.
Can I get access to the beta if I buy a title In Production ?
Yes. You will receive a Steam key allowing you to try an early version of the game (beta – work in progress). The key will usually remain valid after the official release of the game (so it is permanent for you).
Will you make games based on the medieval and classical eras ?
Why not. Perhaps in the future, but currently we already have many projects in progress… See some examples on our page Future games.
Any project for games on the subject of the Napoleonic wars ?
A very tempting idea… but not for the immediate future. The game “War & Peace” distributed by Avalon Digital already covers a large part of the subject.
I found a bug, how can I inform you ?
Please use our contact form, or post a message in the forums on Steam.
Where can I find the PDF version of the rules ?
You’ll find a link to download our manual for each game on Steam. You can also see this fan-compiled SGS Games Series Rulebook in PDF.
I would like to make my own game with the SGS Engine, is it possible ?
Yes. We use a program called SGSEdit, a powerful map and scenario editor. Contact us directly to tell us about your project.
No Mobile Version
The game will NOT be available on mobile or tablets, as the base code for the engine does not support it.
What are the computer requirements for the game (both Windows and MacOs)
WINDOWS
Minimum:
Requires a 64-bit processor and operating system
OS: Windows 7(SP1+)/8/10
Processor: 2.5 GHz Intel Dual Core
Memory: 4 GB RAM
Graphics: 512 MB NVIDIA GeForce 9600 or equivalent
DirectX: Version 10
Storage: 750 MB available space
Sound Card: DirectX 10+ Compatible
Recommended:
Requires a 64-bit processor and operating system
OS: Windows 7 (SP1+) or higher
Processor: 2.5 GHz Intel Dual Core
Memory: 8 GB RAM
Graphics: 1024 MB DirectX 11 compatible
DirectX: Version 12
Storage: 2 GB available space
Sound Card: DirectX 11+ Compatible
MAC OS
Minimum:
Requires a 64-bit processor and operating system
OS: Sierra 10.12 or higher
Processor: 2.5 GHz Intel Dual Core Or Apple Silicon ARM
Memory: 4 GB RAM
Graphics: Metal supporting graphic card (2012 latest)
Storage: 750 MB available space
Recommended:
Requires a 64-bit processor and operating system
OS: Sierra 10.12 or higher
Processor: 2.5 GHz Intel Dual Core Or Apple Silicon ARM
Memory: 8 GB RAM
Graphics: Metal supporting graphic card (2012 latest)
Storage: 2 GB available space